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Old May 11, 2006, 03:55 PM // 15:55   #1
Ascalonian Squire
 
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Default Chapter Three Idea: Anicient

Proffesion:Ancient
An/X

Concept: Kind of a tribel like chief with a lot of feathers and mysticialety.

Attributes:
Mysticiciality
Guardian Control
Lance Mastery
Stamina(Primary Attribute)


Mysticiciality
Basicly a set of some very creative protection and small buff spells

Guardian Control
Probably the most interesting concept here. Guardians are creatures (spirit like but un-killable) who follow you around (draining 1 energy pip) and do vairous effects in a predifined area of effect. You can only have 1 guardian activated at a time and the benefits only go for your allias. Can be used too as a staff requirment.

Lance Mastery
The Ancient can use ether a staff(more defensive and suppourt defined) or a lance(for damage and spiking abylity). A lance's range is about 2.5 times of the normal melee range.

Stamina
For every point in Stamina you gain 3% of the sum of all the energy costs of the skills on your skill bar to your energy bar). Also for Passive Skills (Skills that always work as long as they are on your skill bar)

Armor
1. 80AL +2 energy pips -20AL against arrows +10 energy
2.70AL+2 energy pips +20 energy
3. 65AL +2 energy pips +10 energy +30AL against spells


Example SkillsCost/Cast/Recharge

Guardian of the Saviours:15/3/30
After every alied spell the has been cast that caused a heal, the castr has 20-85% to block every attack for the next 1-4 secounds. (Guardian Control) {E}

Protection Wall:25//2/60
You creat a protection wall with 10-120 hp. every projectile that gets past the protection wall gets absorved i it and the protection wall take the damge. (Mysticicality)

Speedster:Passive
you run 1-15% faster (stamina)

Azcetz Heratage:Passive
You may use 0-1 more Gurdians at a time (Stamina) {E}

Guardianship Strike:10/1/10
You strike for +5-25 more and +1-4 more for each point in your Guardian Control Attribut(Lance Mastery)

Lance Swing:5/1/6
You strike for +3-19 on every foe in the cone angle in front of you (Lance Mastery)

Guardian Emplefyer:15/2/45
Enhacment Spell. Other target allay gains benifit from a Guardien like you had +2 in Guardian Control for 12-30 secounds (Guardian Control)

Guardian of Hope:10/3/45
All allais in area have 30-220 more maximum health (Guardian Control)

can think of more easily but I guess you get the idea. What do you guys think?
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Old May 11, 2006, 06:00 PM // 18:00   #2
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I think a spell check is in order
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Old May 11, 2006, 06:09 PM // 18:09   #3
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Guild: Kings of slaying [KOS]
Profession: Mo/R
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What is this???
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